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uLiveWallpaper
BuildPipelineUtilitiesBuildAndroidProject Method
Creates an Android project.

Namespace:  LostPolygon.uLiveWallpaper.Editor
Syntax
C#
public static bool BuildAndroidProject(
	string path,
	AndroidBuildSystem buildSystem,
	string[] buildScenes,
	BuildOptions buildOptions,
	string packageName,
	out string unityProjectPath
)

Parameters

path
Type: SystemString
Project destination path.
buildSystem
Type: AndroidBuildSystem
The Android build system that the created project will use.
buildScenes
Type: SystemString
Scenes to include into build. Scene list from Build Settings will be used if this argument is set to null.
buildOptions
Type: BuildOptions
BuildOptions.
packageName
Type: SystemString
Android package name.
unityProjectPath
Type: SystemString
The resulting ADT project may contain multiple modules. This variable will contain the path to the Unity module.

Return Value

Type: Boolean
See Also